by Brian Awehali
First things first: No, outside of there being white and black pieces placed in alternating turns on a grid, it’s nothing like Othello. And it was invented by the Chinese, but is most often referred to by its spiffy Japanese name: Go.
Go, or wéiqí, was created by Chinese emperor Yao about 4000 years ago and was allegedly invented to help a stupid son learn to think better. Or it was invented by Chinese tribal warlords as a strategy aid. Or it began as a fortune-telling medium.
The reality of the game is more interesting than the lore: Go (碁 in Japanese), baduk (바둑 in Korean), and wéiqí (围棋 in the original Chinese), is a game with true majesty for those who devote themselves to it. For its devotees and for mathematicians in almost equal measure, the game inspires reverence and awe. Due to its extremely open-ended play and staggering mathematical possibilities for variation, the game is by far the hardest to teach computers. That fact, along with the clip below (after the break), from Darren Aronofsky’s film, π (or Pi) sealed it: Go was the game for me.
“Listen to me. The possibilities of game play are endless. They say that no two Go games have ever been alike. Just like snowflakes. So, the Go board actually represents an extremely complex and chaotic universe. That is the truth of our world…there is no simple pattern. — From π, or Pi